Tutorials | Status Information |
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ID | Name | Type | Categories | Author: | Description: |
1.6: | 1.7: | Notes: |
39 | Adding custom sounds |
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Mazetar |
How to add and play custom sound and music files. | Works | Untested | |
61 | Advance Configuration Files |
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AbrarSyed |
How to properly create configuration files.
Minecraft 1.3 -> 1.6.X | Works | Untested | |
42 | Animation Guide |
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Uno165 |
Learns you how to animate techne models, loads of math involved but damn the results are nice! | Works | Works | Works in all versions |
64 | Basic forge, @Mod file - Getting started |
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Unkown / Non-minecrafter |
Multiple Authors, Series in basic modding.
Details how to setup the @Mod file and get started modding. | Works | Untested | |
37 | Building Generation in Custom Dimension |
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Jimmy04creeper |
Shows how to generate a simple house in your custom dimension. Should be easily adaptable to your needs. | Works | Untested | |
43 | Coremod - Change the src without base edits |
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culegooner |
Covers the concept of runtime bytecode manipulation with the help of the ASM API in forge. | Works | Untested | |
33 | CRAFTING TABLE WITH CUSTOM GRID SIZES |
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microjunk |
Tutorials for 2x2 and 5x5 crafting tables.
Can easily be adopted to your own size of course. | Works | Untested | |
59 | CUSTOM CONTAINER: HOW TO PROPERLY OVERRIDE SHIFT-CLICKING |
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coolAlias |
How you can override the default shift-clicking action in your container. | Works | Untested | |
40 | Custom fluid - Creating simple new fluids |
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Mazetar |
How to create your own fluids, your own fluid container and make buckets able to pick it up. | Works | Untested | |
56 | CUSTOM INVENTORIES IN ITEMS AND PLAYERS |
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coolAlias |
Covers various aspects of Inventory, from storing an inventory in an Item's NBT tag to adding custom slots to the player's inventory screen. | Works | Untested | |
38 | Custom sky renderer for your dimension |
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Jimmy04creeper |
How to make a custom skyRenderer | Minor | Untested | |
49 | Datawatcher - What they are and how to use them |
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Hydroflame |
Teacher you how to use the datawatcher to keep track of entity value between client and server | Works | Untested | |
35 | Dimensions huge tutorial |
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Jimmy04creeper |
Everything related to creating your own dimension. | Minor | Untested | Works in 1.6 with minor changes, originally made for 1.5 |
41 | Eclipse keybindings/shortcuts |
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Mazetar |
Speed up you're workflow by using shortcuts, saves a lot of clicking! | Works | Works | Works in any version. |
54 | Events and EventHandling |
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coolAlias |
How to set up and use Forge Events.
| Works | Untested | |
55 | Extended Entity Properties - Store extra data in an entity |
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coolAlias |
Big tutorial on how to store variables in existing entities, including how to save/load them from NBT and how to temporary store them when the properties gets wipes. | Works | Untested | |
73 | Getting Started with ForgeGradle |
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GrygrFlzr |
Forge Gradle tutorial, learn how to use the new and improved build system. | Works | Works | Works in the latest 1.6 forge build and from 1.7 and onward. |
48 | GIT - Version Control tutorial |
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Unkown / Non-minecrafter |
This tutorial explains the usage of the distributed version control system Git via the command line. The examples were done on Linux (Ubuntu) but should also work on other operating systems like Microsoft Windows. | Works | Works | |
60 | Gui Overlay (Custom huds) |
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Unkown / Non-minecrafter |
This tutorial describes how to draw an overlay on the main game screen. Examples in the game are the experience bar and hot bar. | Works | Untested | |
46 | How does Minecraft render items |
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The Grey Ghost |
Detailed guide on how Minecraft's source works. Detailing how it render items and showing each of the various types of item rendering being done. | Works | Works | |
45 | How Forge starts up your code |
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The Grey Ghost |
How does forge use @Mod and @EventHandler to get your mod loaded? What kind of sourcery is involved? TGG clears the confusion in this brilliant post! | Works | Works | |
44 | How minecraft works - A modders guide |
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The Grey Ghost |
he point of this blog is to help new modders understand how Minecraft works. | Works | Works | |
65 | How to use mcmod.info |
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MrrGingerNinja |
Details how to write the mcmod.info file | Works | Works | |
50 | ITEM NBT - Store variables in each item instance |
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Hydroflame |
How to properly use the NBTTagCompound in ItemStack. You can use this to store information about that particular item stack such as the amount of money in a purse or the keycode for a card. | Works | Untested | |
47 | Java Debugging with Eclipse |
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Unkown / Non-minecrafter |
How to use the Debugger in eclipse | Works | Works | Version is irrelevant, works in all versions. |
34 | KEYBINDING TUTORIAL |
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SoBiohazardous |
Covers how to make Keybindings, how to use them in GUIs and much more. The thread includes a lot of discussion on the topic as well. | Works | Untested | |
66 | Logging - How to setup and use the LOGHELPER |
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MrrGingerNinja |
Logging is a vital tool in debugging!
Setting up a logger is something every modder should know! | Works | Untested | |
32 | MICRO'S FURNACE TUTORIALS |
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microjunk |
Double Furnace, Lava Furnace and Dual Input furnace tutorials. Also covers rendering smoke and their GUIs | Works | Untested | Works fine in 1.6.4 |
36 | Muliti Biome Dimension |
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Jimmy04creeper |
Shows how to create a dimension which consists of more than one biome. | Minor | Untested | Works with minor name changes. |
58 | MULTI FURNACE WITH VARIABLE-INPUT RECIPES |
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coolAlias |
You will learn how to make a furnace that can take recipes with any number of inputs to give a single output. | Works | Untested | |
62 | Packet Handling (Syncing Server & Client) |
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AbrarSyed |
The What, Why and How of packets.
Teaches you how to properly synchronize values between Server and Client.
Note: Updated by several authors. Original by Havvy.
| Works | Untested | |
52 | TESR - Tile Entity Special Renderer |
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Hydroflame |
Teaches you to understand, implement and use a TileEntitySpecialRenderer | Works | Untested | |
53 | Tesselator - how to use it |
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Hydroflame |
How to use the tesselator to draw stuff. | Works | Untested | |
51 | Using a wavefront (.OBJ) model |
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Hydroflame |
How to render 3D models from .obj files in minecraft. | Works | Untested | |
57 | USING POTIONS IN CRAFTING RECIPES |
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coolAlias |
A simple tutorial on how to use potions in recipes. | Works | Untested | |
67 | VSWE 1: Coding & a cup of Java |
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Vswe |
These are the recordings from the first course from Vswe's Summer Courses: http://courses.vswe.se
Information about this course can be found here: http://courses.vswe.se/?course=1 | Works | Works | Version irrelevant |
68 | VSWE 2: Thinking with Objects |
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Vswe |
These are the recordings from the second course from Vswe's Summer Courses: http://courses.vswe.se
Information about this course can be found here: http://courses.vswe.se/?course=2 | Works | Works | version irrelevant |
69 | VSWE 3: Forging a Minecraft Mod |
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Vswe |
3rd course from Vswe's summer courses.
Basic forge modding. Se course information here: http://courses.vswe.se/?course=3
| Works | Untested | |
70 | VSWE 4: Climbing the Interface ladder (GUI & Inventories) |
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Vswe |
4th course in VSWE's Summer courses.
Basic to Intermediate GUI tutorial detailing Sliders, Tabs, Syncronization, and more! | Works | Untested | |
71 | VSWE 5: The anatomy of a Minecraft model (Animation, Models) |
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Vswe |
The 5th course from VSWE's Summer Courses.
Minecraft modeling and Animation.
Course info: http://courses.vswe.se/?course=5 | Works | Untested | |
72 | VSWE 6: Bits and Pieces |
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Vswe |
6th course from VSWE's Summer Courses.
Detailing Bit operations and the Binary number system. Course information: http://courses.vswe.se/?course=6 | Works | Works | Version irrelevant |
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